The VEX Robotics Competition, presented by the Robotics Education & Competition Foundation, is officially the largest and fastest growing middle and high school robotics program, globally, as observed by GUINNESS WOLRD RECORDS 2016. Each year, an exciting engineering challenge is presented in the form of a game. Students, with guidance from their teachers and mentors, build innovative robots and compete year-round in a variety of matches. In addition to learning valuable engineering skills, students gain life skills such as teamwork, perseverance, communication, collaboration, project management and critical thinking. The VEX Robotics Competition prepares students to become future innovators with 95% of participants reporting an increased interest in STEM subject areas and pursuing STEM related careers.


VEX In The Zone 2018 (for universities and high schools)  

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VEX Robotics Competition In The Zone is played on a 12’x12’ square field. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a fifteen second autonomous period followed by one minute and forty-five seconds of driver-controlled play.

The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots. 

There are eighty (80) Cones that can be Stacked on ten (10) Goals [5 per Alliance] during a Match. Some cones begin in designated locations on the field, while others are available to be entered into the field during the Match.



VEX Ringmaster 2018 (for elementary and middle schools)

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 VEX IQ Challenge – Ringmaster is played on a 4’x8’ rectangular field configured as seen in the picture. Two robots compete in the Teamwork Challenge as an alliance in 60 second long teamwork matches, working collaboratively to score points. Teams also compete in two additional challenges; The Robot Skills Challenge where one robot takes the field to score as many points as possible under driver control; The Programming Skills Challenge where one robot scores as many points as possible autonomously, without any driver inputs.

The object of the game is to attain the highest score by Scoring coloured Rings on the Floor Goal and on Posts, by having Uniform Posts, by Emptying Starting Pegs, and by Releasing the Bonus Tray. There are a total of sixty (60) Rings available as scoring objects in the game. There are seven (7) Posts to score on, one (1) Floor Goals, three (3) Starting Pegs, and one (1) Bonus Tray on the field.