The VEX Robotics Competition, presented by the Robotics Education & Competition Foundation, is officially the largest and fastest growing middle and high school robotics program, globally, as observed by GUINNESS WOLRD RECORDS 2016 and 2081. Each year, an exciting engineering challenge is presented in the form of a game. Students, with guidance from their teachers and mentors, build innovative robots and compete year-round in a variety of matches. In addition to learning valuable engineering skills, students gain life skills such as teamwork, perseverance, communication, collaboration, project management and critical thinking. The VEX Robotics Competition prepares students to become future innovators with 95% of participants reporting an increased interest in STEM subject areas and pursuing STEM related careers.
VEX TURNING POINT 2018 (for universities and high schools)
VEX Robotics Competition Turning Point is played on a 12’x12’ square field configured as seen above. Two (2) Alliances – one (1) “red” and one (1) “blue” – composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.
The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or center Parking Robots on the Platforms.
VEX NEXT LEVEL 2018 (for elementary and middle schools)
VEX IQ Challenge Next Level is played on a 4’x8’ rectangular field configured as seen above. Two robots compete in the Teamwork Challenge as an alliance in 60 second long teamwork matches, working collaboratively to score points. Teams also compete in the Robot Skills Challenge where one robot takes the field to score as many points as possible. These matches consist of Driving Skills Matches, which will be entirely driver controlled, and Programming Skills Matches, which will be autonomous with limited human interaction.
The object of the game is to attain the highest score by scoring and stacking coloured Hubs in Building Zones, removing Bonus Hubs from the Hanging Structure, and by Parking or Hanging on the Hanging Bar.